Digital games have an enormous impact on the lives of children but their potential to improve learning in schools has not yet been realized. This project focuses on literacy, learning and teaching in the digital age in the games-based classroom. It investigates how learners and teachers approach games, how games foster new literacies, and what happens with curriculum, pedagogy and assessment when digital games are introduced into the school to support teaching and learning. Exploring the relationship between student learning and digital games, this project addresses the need for schools to connect with the globalised digital world, and prepare students to be critical, confident and creative users of twenty first century communicative forms.
Young Australians' social and cultural experiences are increasingly digital. This project offers leadership to schools seeking to use and create games to improve student outcomes across subject areas, and will generate new knowledge about how students and teachers approach digital games and the kinds of literacy, learning and pedagogy they entail. We have been asking the following questions:
How do students approach digital games-based teaching in the classroom?
Victorian Case Studies
Digital Games for Drama - Danny Gesundheit
Game Building as a Unit of Academic Work - Kon Rigopulous
Game-Making in Primary School - Trish Canny
Minecraft in the Classroom - Jack Fray
Working with Apps in the Primary Classroom - Rebecca Martin
Designing a Children's Game (Restricted access)
Earthquakes, Volcanoes and Digital Games (Restricted access)
Learning Physics Concepts Through Digital Gameplay
Local Area History Building: 'Adventureland', 'Terabithia', 'Supercraft' and Minecon'
Minecraft for Design Learning
Myst With Year 7: All About Teamwork
Play Station in Year 2
Statecraft X: Citizenship Education on a Mobile Phone
The Home Game Play Project (Restricted access)
The Journey of Making Games (Restricted access)
The Language Learning Space: A Virtual Space of Chinese Language Games
The Minecraft Challenge
Who Wants to be a Millionaire?
Xbox Kinect: Girls and Games
Please email Professor Catherine Beavis to request access to any of the above restricted pages.